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Castlevania II: Simon’s Quest – NES: How to Break the Curse of Dracula

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Note that none of the 3 ends is followed by any sequence of credits.That of castlevania 1 was fanciful , that of 2 is non-existent (at less European version).Suddenly, I made the Japanese version and left for a ride (this time, I do not tell you how to have the different end).




Castlevania II: Simon’s Quest – NES




This game is very much unlike its arcade action and "Metroidvania" brethren. It's still side-scrolling, there are RPG elements, such as items to purchase and level-ups, but the structure is entirely different. Simon has to wander the countryside, seek clues, and eventually discover Dracula's five body parts. What makes the game stand out is that there's no real threat. Granted, there are three different endings, and they get steadily worse depending on how long Simon takes to complete his quest. Still, that's not something that most gamers are going to concern themselves with.


Castlevania was a cakewalk compared to this bloody curse. You thought you had the Prince of Darkness defanged - eh, Simon Belmont? Well think again, 'cause according to a damsel in distress, evil Count Dracula has left a horrifying curse in his wake. And the only hope you have of ending the terror is to destroy his missing body parts! Talk about your frightening quest, searching a maze of mansions, graveyards and dark, eerie forests - each guarded by man-eating werewolves, fire-throwing zombies and other devilish demons. Your grim chances are kept alive in Transylvania, where cowardly villagers offer clues to the whereabouts of Dracula's remains. And where you'll purchase magic weapons, including silver knives and flame whips. But beware the night. For when the sun disappears, Dracula's curse grows deadlier. And your chances grow dimmer and dimmer.


So where does that leave Simon's Quest? Somewhere in the middle: A clever and complex game diminished by opaque design oversights. But the lands surrounding Castlevania remain interesting to explore, the innovative-for-its-time day/night cycle adds a sophisticated nuance to the quest, and the ever-present element of overall quest time propels you forward. It's broken, but good in spite of itself.


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